Ducks to Water

April 9, 2009 § Leave a comment

Today our Moodle technician introduced a small group (9) of Digital Leaders to course creation within Skoogle. We had 9 students, all content with building these ‘Introduction Course’ for their teacher partner. With very little guidance they soon got to grips with the importance of visual presentation and our decision to use pdfs vs docs.

On May 5th our Digital Leaders are delivering the practical section of the School Improvement Programme INSET – the central focus of this event is the introduction of the new VLE. I appreciate that our students need more time to develop their course but some were already looking very professional / colourful and engaging. What I am curious about, is how much development will occur over the holidays?

Werewolf359

March 29, 2009 § Leave a comment

Werewolf is a game of deception, involving 8 to 15 players. Each player is assinged a secret role, and tries to survive, and use cunning to discover the roles of others. Werewolves win by killing enough villagers to outnumber them; villagers win by killing the werewolves. Every night, the werewolves collude to kill a villager; every day, the entire village votes to kill someone they suspect of being a werewolf.

I thought that might be a very good way to bring a group of students together, say a group of Digital Leaders. Waiting to hear back from the Werewolf359 team and waiting for my village to gain sufficient players. If you are reading this, what are you waiting for, sign up.

How else could this be used with a purpose? Anyone for sixtostart got any ideas?

Digital Leaders

November 15, 2008 § Leave a comment

We only two ICT staff last year, a Digital Leaders programme was almost impossible. We opened the facilities as much as possible but it was exhausting. Now with three staff, fewer discipline issues, we have a structured support programme. At least one ICT room is open every break and lunch time for all students, Tuesday and Thursday afternoons were originally set aside for Yr 11 Workshops, although this has been extended to include Yr 10s aswell.

Wednesdays are now officially the Digital Media and Gaming Club sessions. It combines teaching the students simple ICT skills, set out in a small curriculum (to be designed), and networked gaming opportunities in the second half of the session. My colleague Andrew Sangster is doing a great job here, sourcing and testing the games.

‘The Digital Media and Gaming Club (DMGC) blasted off on Wednesday after College and it was fantastic!! There were about thirty students there but Mr Sangster wants to make it sixty, class room vs class room! Virtually of  course! We all gave in our small donation, a few silver coins, and got cracking. First we learnt how to access our users areas and email remotely and then we played Urban Terror, a great first person shooter.’

Incorporated into these extra curricular session are the Digital Leaders, positions of responsibility within IT that we hope will have a significant role in promoting ICT at Hamble College. We have sent in our proposals to HIAS to see if we can get some much needed financial support.

ICT Digital Leaders, Digital Media and Gaming Club (DMGC) and Generation Y projects

ICTAC Netbooks Project – Proposal

We are currently in the progress of developing a Digital Leader project which also encompasses the (DMGC) and Gen Y projects and a second project that investigates the feasibility of Netbooks at Hamble Community College. Although separate projects each draws on the benefits derived from the other.

Our aim is to address four key areas of ICT at Hamble Community College which we expect to impact ICT attainment in KS 3 and KS OCR Nationals

  1. Student Behaviour in ICT (focusing on low achieving boys)
  2. ICTAC, specifically showcasing, trailing and advertising new software for cross curricular use
  3. ICT CPD through the subsidiary GEN Y training programme
  4. ICT for Gifted and Talented

Senior Digital Leaders and Digital Leaders posts are currently being advertised. The advert is available here.

Digital Leader posts are attached to the Attitude to Learning assessment. Students are expected to work towards an ATL grade 1 or 2. Students who are not achieving this benchmark will be able to attend the workshops not will have restrict Gaming time / roles during gaming (eg non captain roles, reduced playing time).

A number of the workshop activities are planned, focusing on IT access, use of software for academic learning, (Microsoft Office, Outlook and Internet, specially linked to Assessment Outcomes in Unit 1) Digital Art (linked to Unit 4 Design and Use Multi-Media Products and branding aspects of in Unit 1), collaboration (google docs and social-book marking), new technologies (netbooks and busbies) but also PC and printer maintenance (Gen Y). These workshops will also be used to showcase, trial and advertise new software, for example Comic Life, preparing students to support staff in using ICTAC. These workshops will also provide an opportunity to extend learn for the gifted and talented students, an addition to extension activities in class.

Gen Y used the outline and inspiration from the genyes programme, especially the GenYES (students helping teachers with classroom technology) and TechYES (student technology literacy certification and peer mentoring). We aim to develop a students training programme, introducing the Digital Leaders to the College VLE in an effort to facilitate staff CPD.

1. Headsets

30.00

20.00

£600

2. Inter Community Gaming Cup

4.00

30.00

£120

3. Inter School Challenge

6.00

30.00

£180

4. College Digital Leaders Badges

60.00

2.50

£150

6. College Digital Artwork budget A0

5.00

22.00

£110

7. College Digital Artwork budget A3

5.00

22.00

£110

Report for sharing with Schools

4.00

30.00

£120

Total

£1,390

All FLOSS software will be shared with HIAS staff TRAINING iSC

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